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How I got started with virtual reality (and you can, too)

The Ghost Howls

If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtual reality?” How I got started with virtual reality. This is how I got started with Virtual Reality development. Just START.

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Can Virtual Reality Games Lead to Violent Behavior?

ARPost

Virtual reality is a simulated experience where people interact with computer-generated elements in a seemingly real way. Due to its fully immersive nature, which is becoming increasingly similar to real-world experiences, many are concerned about the effects of virtual violence. Violence in Virtual Reality Games.

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#30DaysInVR: how a guy is living 30 days in VR to make virtual reality better

The Ghost Howls

: actually, he was in my city (Turin, Italy) because here there is an epic guy that is living 30 days inside virtual reality! Everything started some time ago, when Mister president Alvin Wang Graylin predicted that someone would have stayed 30 days inside virtual reality. Enea Le Fons. Isn’t it cool? Yes, it is.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. Or Unreal if that’s your language. For four years, I stayed at UCSB and I learned how to program VR.

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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Apple threatens future support in Unreal Engine. What is interesting for us is the last line “adoption and support of ARKit features and future VR features into Unreal Engine by their XR team”. Some games of the Virtuality will be ported to modern VR headsets. Other relevant news. Image by Epic Games). This is huge.

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Why There Is Rising Future Of Virtual Reality Industry

ARVR

Notwithstanding it, being a comparatively modern technology, the adoption of virtual reality across organizations, businesses, and even governments has been embraced as its potential becomes more apparent with every new improvement. The Virtual Reality ( VR) market was estimated to accomplish USD 184.66 billion by 2026.

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#1359: Landmark Anthropological Field Study of VR with “In the Land of the Unreal” author Lisa Messeri

Voices of VR

Yale Anthropologist Lisa Messeri spent a year doing field work in Los Angeles in 2018 studying the political ecology of the VR community, and will be releasing her landmark book called In the Land of the Unreal: Virtual and Other Realities in Los Angeles on Friday, March 8th.

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