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Immersive Learning Case Studies: XR Training Success Stories

XR Today - Virtual Reality

Immersive learning case studies from countless industries highlight the potential extended reality technologies have to transform how we build skills and knowledge. Here are some of the top case studies sure to inspire you. Plenty of amazing immersive learning case studies show just how beneficial experiential training can be.

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Scientists Build an Itty-bitty VR Headset to Better Study Mice

Road to VR

Researchers at Cornell University have developed ‘MouseGoggles’, a miniature VR headset with eye-tracking for mice, which was used to study complex behaviors during neural recordings. Researchers validated the study by recording neural activity in the visual cortex, showing that the images were presented clearly and effectively.

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New PwC Report: The Effectiveness of Virtual Reality Soft Skills Training

ARPost

It’s no secret that virtual reality is an effective tool for hard skills training and job simulations. In a recent PwC study , it shows that VR also makes soft skills training more impactful. How Effective Is Virtual Reality in Soft Skills Training? Their respondents were new managers from 12 US locations.

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Can Virtual Reality Help With Depression?

ARPost

Since the late ’90s, mental health professionals have been using virtual reality to treat post-traumatic stress disorders. The Rise of Virtual Reality Treatments. However, virtual reality programs aren’t designed as standalone treatments. Exploring New Treatments in Virtual Reality.

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Can Virtual Reality Help You Sleep Better at Night?

ARPost

The rise of virtual reality has led to a wide array of surprisingly useful technologies that extend beyond the world of gaming. Can Virtual Reality Improve Sleep? Many studies have shown that one of the culprits for your lack of sleep is your smartphone. Virtual Reality as a Sleeping Aid.

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The Role of VR in the Workplace: Top Benefits for Training and Collaboration

XR Today - Virtual Reality

Virtual reality isnt just a novelty for companies anymore. For enterprises, there are two central areas where virtual reality can have an immediate and incredible impact on teams: training and collaboration. The report: What does virtual reality and the metaverse mean for training?

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Virtual Reality should acknowledge its “kids issue”

The Ghost Howls

We just had our Christmas holidays, and it is common knowledge that Virtual Reality, and especially Quest 2, had its greatest day on Christmas. When I started using virtual reality in 2014, the age limit for using the Oculus Rift DK 2 was 7 years, but then it was incremented to 13 years old.