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Ready Player Me, Hiber Partner for Avatar Integration

XR Today - Mixed Reality tag

Ready Player Me’s highly-bespoke, Unity and Unreal Engine-compatible avatars facilitate rapid creations with a large catalogue of customisation options and features. #create #customise #avatar #metaverse #hiberworld #readyplayerme pic.twitter.com/T661VD6UoV. HiberWorld (@HiberWorld) September 14, 2022. Comments on Partnership.

Sweden 127
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. Affordable.

AR 60
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Alan: Actually, I would say all of them are based on Unity or Unreal. I think it's in Sweden and so on, expanding slowly into different countries. Martin: And I would guess that more than half of them -- or even 80 percent of them -- are based on one or two of the game engines that are out there. I think it started in UK.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Alan: Actually, I would say all of them are based on Unity or Unreal. I think it's in Sweden and so on, expanding slowly into different countries. Martin: And I would guess that more than half of them -- or even 80 percent of them -- are based on one or two of the game engines that are out there. I think it started in UK.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Alan: Actually, I would say all of them are based on Unity or Unreal. I think it's in Sweden and so on, expanding slowly into different countries. Martin: And I would guess that more than half of them -- or even 80 percent of them -- are based on one or two of the game engines that are out there. I think it started in UK.

AR 60