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Shopify of the Metaverse,” ByondXR, has teamed up with luxury brands L’Oreal Luxe for Armani Beauty and YSL Beauty Thailand to enhance the e-commerce experience with virtual stores. Day one saw major announcements from Qualcomm, ThinkReality, and the CyberXR Coalition, Ori Inbar’s AWE opener, and insights from Unity, Blippar, XRA, and others.
Here’s a succinct spotlight on these pillars of collaboration: Government: Special thanks to Mayor Dr. Kanop Ketchart from Nakhon Si Thammarat, Thailand. This wasn’t merely a gathering; it was a monumental depiction of unity, collaboration, and a shared ambition.
Software-wise, we use Unity, Vuforia, and OpenCV. By players-and-plays, it’s actually more popular outside of Japan (60% of our business) than inside it… especially in southeast Asia (Thailand, Korea, Malaysia, and Singapore). Although we use Unity in-house for development, we don’t require it specifically.
One story that was really coming out in the news at the time we were working on this project was the Thai cave rescue, where these soccer players got stuck in a cave in Thailand and they were stuck in there for quite some time. We've been working with Unity's Reflect team. And there are a lot of technical challenges.
One story that was really coming out in the news at the time we were working on this project was the Thai cave rescue, where these soccer players got stuck in a cave in Thailand and they were stuck in there for quite some time. We've been working with Unity's Reflect team. And there are a lot of technical challenges.
and Eminent Air (Thailand) Co. Light&Shadows for “ Stipple ,” a point cloud editor plug-in for Unity. for “ NEWVIEW SCHOOL ,” a curriculum for “XR as a comprehensive art form.”. StudioCOIN for “Forum VR-Artists of OZ,” one of a number of VR games that brings literature to life. Techno Brave Asia Ltd. Make Real Ltd.
One story that was really coming out in the news at the time we were working on this project was the Thai cave rescue, where these soccer players got stuck in a cave in Thailand and they were stuck in there for quite some time. We've been working with Unity's Reflect team. And there are a lot of technical challenges.
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