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Im back in Italy after my very positive experience at CES! I still cant believe that Ive been to this huge event I came back home that everything in my body was hurting, but I was happy nonetheless. Its been great going there from all points of view: as a blogger, enthusiast, and entrepreneur all sides of me are happy. Of course, CES is going to be the main topic of this weekly roundup, but there have also been interesting news not coming directly from there.
John Carmack, former CTO of Oculus and legendary programmer, isn’t shy when it comes to voicing his opinions on all things XR. To Carmack, Meta’s block-slashing rhythm game Beat Saber (2018) was “far more important than Half-Life: Alyx ” in pushing adoption of the medium. While Valve’s PC VR game Half-Life: Alyx (2020) is largely prized as the pinnacle of ‘AAA’ VR gaming, Carmack maintains Beat Saber was “far more important,” owing to the hit
This week, XR headset vendor PICO introduced the integration of NVIDIA GeForce NOW into its portfolio of headsets, marking a step toward XR streaming for broad enterprise and consumer use. The move allows headset users to stream immersive content and applications directly to a headset without wire tethering, therefore broadening the scale of services the headset portfolio can run and access.
With Samsung's project Moohan, Android XR will enter the spatial computing competitive field. What will this mean for the sector and how will Google stack up to Apple, Meta and others? This post appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Valve is working on a "SteamVR Link Dongle", datamining reveals, and it could improve the reliability of wireless PC VR. VR enthusiast Brad Lynch's Discord datamining group have discovered multiple references to the device and its drivers in SteamVR code, including a vendor and device ID which Lynch claims suggests the device is "being finalized internally".
XREAL’s highly anticipated XREAL One Pro glasses debuted at CES 2025, showcasing their cutting-edge AR technology. At an event that was dominated by AI software , XREAL was a real highlight in the wearable hardware space. The stylish specs represent a quantum leap forward in consumer-oriented augmented reality, and have a sleek, wearable design.
XREAL’s highly anticipated XREAL One Pro glasses debuted at CES 2025, showcasing their cutting-edge AR technology. At an event that was dominated by AI software , XREAL was a real highlight in the wearable hardware space. The stylish specs represent a quantum leap forward in consumer-oriented augmented reality, and have a sleek, wearable design.
Publisher Wired Productions and award-winning developer Just Add Water announce that DIG VR will be launching on STEAM VR and PS VR2 platforms on March 20th, 2025. D IG VR received critical acclaim on the Meta Quest for its light-sim gameplay, charming sense of humour, and stunning soundtrack. Now, thanks to the sheer volume of people calling for it, Steam VR and PS VR2 players will have the opportunity to delve into the digging action.
Virtual reality isn't just a futuristic dream anymore it's a thriving industry on track for massive expansion. According to recent projections, the global VR market is expected to grow by a staggering $339.29 billion between 2025 and 2033, with a compound annual growth rate of 27.3%. That's not just a small bump it's a sign that VR is cementing itself as a major player in gaming, business, healthcare, and beyond.
It’s the beginning of a new year, and I started thinking about the future of immersive realities for 2025 and beyond. There is one question that is recurring in my mind: with the possible advent of the standalone Deckard headset with inside-out tracking, is Lighthouse-based SteamVR tracking still going to be relevant? Will it survive this year or the next ones?
This is the first newsletter of 2025, so happy new year to you all! I wish you all the best! Its a very special day for me because Im taking soon the plane to go to CES! Im very excited because its the first time Im going there and Im sure it will be amazing! Since I have to rush to prepare to take the plane, this first newsletter of the year will be a bit more concise than usual.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Passthrough camera access is a hot topic in the XR community right now and while the positions of Meta, Apple, and Pico are known, everyone is wondering what Google will do with Android XR. After I’ve spoken directly with the company, I can tell you that they will offer a solution similar to the one on the phone. Keep reading to discover more!
Today I want to tell you about two companies that I met at CES that made me think about the future of immersive realities: Attention Labs , which lets people focus on a specific conversation in mixed reality, and 2Pi Optics , which builds very small metalenses. Let me tell you why I think these two companies are working on something that is very cool.
Today at CES I have been able to go hands-on with two Pimax products: the Pimax Crystal Super and the 60G Airlink for wireless connection. Unluckily there was no Dream Air to try, but I had fun anyway with the two other products. Before describing my experience, take in mind that CES has been very frenetic so my hands on these two devices lasted only a few minutes , not enough for an exhaustive review.
Today I want to talk about one of my favorite topics: passthrough camera access. Meta has just released the APIs to let developers access the frames grabbed by the front cameras of the Quest so that developers can craft applications that can understand the environment around the user. In this tutorial, I will explain step-by-step how you can create a project using Passthrough Camera Access of the Meta SDK , both starting from the samples and starting from a blank Unity 6 project.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Hello everyone! This is the first article directly from CES of my life. Yesterday it was the second press day before the big opening of the event, and the only big company explicitly talking about VR in its keynote was Sony that announced the XYN headset. Let me tell you about that announcement, and let me tell you about the hands-on I had … not directly with the XYN headset, but with its sibling model!
The XR landscape has changed significantly over the last five years with the flourishing of standalone headsets and new entrants like Apple and (soon) Google. Despite all of that, the PC VR platform has continued a slow but steady growth. So much has happened in VR in last five years that if you had told me back in early 2020, I’m not sure I would have believed you.
Five years after Half-Life: Alyx reshaped expectations for VR gaming, Valve remains a quiet yet critical force in the industry. Despite little fanfare, the company has continued to shape the VR landscape through steady updates to SteamVR, integration with standalone headsets like Quest, and whispers of new hardware and games. Now, as the fifth anniversary of Alyx passes, the question looms larger than ever: is Valve still all-in on VR, or is it slowly retreating from the frontier it helped defin
I can confirm that the CES sickness is a thing, and unluckily it doesnt disappear with the end of CES. But still, my willingness to inform you is stronger than this cold, so here you are a collection of XR news that you will love to read! Top news of the week The autumn of XR continues This is not the best moment for immersive realities : the market is pretty static and its hard to make business.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Today I want to tell you about a little but very cute project I’ve developed for Pico headsets. It’s called PicotionAI and it is a game that includes mixed reality, camera access, and artificial intelligence! As I have done in other similar cases, I’m telling you this story hoping that it can inspire you to do cool projects of your own.
Oculus founder Palmer Luckey is announcing something in a few weeks, which he says will prove he isn’t out of the ‘XR game’ Luckey confirmed back in June he’sbuilding a new XR headset , although the device in question seems to be primarily driven by military requirements” in addition to “non-military stuff,” he said at its AWE 2024 announcement.
Happy Lunar New Year everyone! May the year of the snake bring you joy, happiness, money, success, love, and a lot of XR headsets! And if you are someone that celebrates this festivity, I wish you to spend some quality time with the people you love and eat a lot of food Im literally swamped with work these days, so this newsletter is coming a bit later and a bit shorter than usual but it still contains everything you need to know about these days in XR!
Meta today revealed its next-gen smart glasses, Aria Gen 2, which the company intends to release to third-party researchers working on machine perception systems, AI and robotics. The company revealed its first iteration of Project Aria back in 2020, showing off a sensor-rich pair of glasses which the company used internally to train its machine perception systems, ultimately tackling some of the most complex issues in creating practical, all-day augmented reality glasses of the future.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Meta Quest Pro wasn’t really the prosumer hit it was chalked up to be, leading the company to discontinue its first mixed reality headset a little over two years after release. Now Bloomberg’s Mark Gurman reports Meta is not only working on an ostensible Quest 3 consumer follow-up, but also a “high-end” model that could succeed Quest Pro.
Valve’s rumored standalone XR headset, codenamed ‘Deckard’, is practically the stuff of legend at this point, with speculation brewing since data miners first discovered mention of the alleged device in January 2021. Now, leaker and data miner ‘Gabe Follower’ maintains Deckard is coming by the end of 2025, priced at $1,200.
The last demo I had during my CES in January wasn’t for sure the least in terms of importance. I was able to go hands-on with Afference , a very special ring meant to give haptic sensations. Why was it so special? Well, let me explain to you Afference Ring and the referred sensations Afference concept image (Image by Afference) Afference is a startup proposing a haptic ring.
Infinite Reality, a company building an engine for creating immersive web content underpinned with WebXR support, announced it has raised a whopping $3 billion to continue building the company’s “vision for the next generation of the internet.” Not only is this a huge fundraising round, such an investment coming from a single private investor is highly uncommon.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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