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Virtualware Gains Industry Praise for Revolutionizing Spanish Rail Worker Training with Virtual Reality

XR Today - Virtual Reality

Immersive training is revolutionizing workplaces by addressing the demand for efficient upskilling. By leveraging XR training solutions available to businesses today, companies can save time, money, and worker risk by creating virtual immersive learning procedures that mirror on-site experiences.

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WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

Leading into the new year, virtual reality training is growing as the broader XR market also emerges as a tool for work and everyday life. Virtual training can save time, money, and lives by allowing workers from dangerous or demanding environments to learn without risking themselves and their working space or disrupting on-site workflows.

Training 307
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The Role of VR in the Workplace: Top Benefits for Training and Collaboration

XR Today - Virtual Reality

For enterprises, there are two central areas where virtual reality can have an immediate and incredible impact on teams: training and collaboration. The report: What does virtual reality and the metaverse mean for training? VR in the Workplace for Training and Learning Lets start with VR’s impact on corporate training.

Training 273
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Immersive Learning Case Studies: XR Training Success Stories

XR Today - Virtual Reality

Research from Stanford University found that XR training can improve learning effectiveness by 76% compared to traditional learning methods. Immerse VR found that companies using its solutions for training report a 52% improvement in time to competence. Traditional training took hours and endless resources. million employees.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

More and more instructional designers are asking what games they should use to increase the effectiveness of their training and to engage their target audience. Because games provide a fun, motivational, and risk-free medium to compete, collaborate, and conquer.

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Top NFL QB Credits VR Training as a Big Part of His Success, Calling It a “flight simulator” for Football

Road to VR

The Washington Commanders’ offensive coordinator Kliff Kingsbury is all-in on VR training, something the team’s star quarterback Jayden Daniels credits for accelerating his development, the New York Times reports. A former quarterback for Texas Tech himself, the intense realism was clear to Kingsbury from the snap.

Training 308
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AI-Powered Virtual Avatar Companion Training Comes to Businesses

XR Today - Virtual Reality

Himanshu Palsule, CEO of Cornerstone , sees Immerse Companion as representative of something much larger than its practical functions: “Historically 1:1 personalised training has been difficult to scale, but with Immerse Companion, that changes. This is where corporate training is going.”

Training 298
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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Join Micah Eppler from eLearning Brothers to see hands-on examples of how organizations are transforming outcomes with these video-based training strategies. Session highlights include: How video-based practice and coaching is applied to support skill development.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

billion potential customers in the world, personalizing training seems logical. Join Chris Paxton, President of D3 Training Solutions, to walk through simple strategies step by step. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.