This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
In this tutorial, I will explain step-by-step how you can create a project using Passthrough Camera Access of the Meta SDK , both starting from the samples and starting from a blank Unity 6 project. Update your device if you have a previous version You must have a recent version of Unity. Exciting, isn’t it?
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial.
Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Oculus MRC in Unity – Video Tutorial. Oculus Mixed Reality Capture (MRC) is an important plugin for Unity and Unreal Engine that developers can integrate into their projects.
After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 This tutorial also comes in video format. Let’s see how to build a Unity 2021 application with OpenXR.
These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons. Application SpaceWarp on Quest 2 – A Video with all you need to know. If you like videos, take a comfortable seat and enjoy it.
So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR! Oculus Passthrough APIs video tutorial. If you don’t like videos, instead, keep reading for the textual version.
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.
With the show floor still closed, the highlight of the day has been the speech by Unity CEO John Riccitiello that spoke about the metaverse , telling us what he thinks it is and how he thinks it can evolve. The Unity CEO talks about the metaverse. The Unity CEO on AWE stage to talk about the M-word.
The best part of the video is where I put toilet seats in my living room… well, they’re still useful if you have an urgency to go to the toilet, but are too lazy to change rooms! This avatar video stream is generated by Avatar provider apps/services on the headset. Scott Stein having a video call on Vision Pro.
A few days ago I posted this video on my social media channels where I poured some biscuits from a real-world biscuit box into my VR kitchen to have some breakfast: So tasty… The video got some interest from the community and some people asked me how I did it. Initialization I launched Unity (I’m using version 2022.3
For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll). Unity and its automatically added permissions.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
We all like to shoot videos and screenshots of the VR experiences we play : sometimes to me it is a necessity because I need content to insert inside my articles for my blog, but in general, we all love to save some great moments we had in VR, in the same way we feel the need to take a picture when something interesting is happening in real life.
More info (Vive Focus Vision hands-on) More info (Vive Focus Vision teardown) Unity launches Unity 6 Unity has finally launched its new version: Unity 6. Unity 6 is bringing many new features that are helping with cutting-edge technologies like XR and AI. Watch the video and fall in love with it!
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview (formerly known as 2023.3 Unity’s Foveated Rendering API also supports eye-tracked foveated rendering for headsets like Quest Pro and PSVR 2.
Arcturus , volumetric video editing and streaming tools provider, has been at the forefront of virtual production, revolutionizing immersive content experiences across a vast range of verticals. Blend: Connecting Volumetric Video Clips With Seamless Transitions.
A video posted by a Vision Pro developer appears to show the current levels of hand-tracking and occlusion performance that Apple’s new headset is capable of. A developer building for Vision Pro using Unity posted a video which gives a clear look at both hand-tracking and occlusion.
Welcome to Reality Bytes, featuring lightning-round video commentary from AR Insider partner, M7 Innovations. What are the biggest insights and observations in immersive tech & media this week? This post appeared first on AR Insider.
” At MWC Shanghai, state-owned China Mobile announced the first batch of 24 members of the alliance, including Huawei, Xiaomi, HTC Vive, Unity China, NOLO, XREAL (formerly Nreal), AI company iFlytek, video streaming platform MGTV, and cloud streaming platform Haima Cloud.
Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages. For example, Spatial’s Unity Creator Toolkit beta model powered the 2023 Metaverse Fashion Week on Spatial between 28 to 31 March.
Unity partnered with the Vancouver Airport Authority (VAA) this month to deploy large-scale enterprise-grade digital twins to ensure success in environmental, social, and corporate governance (ESG) use cases. Moreover, as part of its reconciliation goals, YVR is also deploying a Unity training program to Musqueam Indian Band learners.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. This video from Holonautic sheds light on what’s possible.
For the people who have not been able to attend the even t, Ive also recorded a video of the whole XR area and of course, Im linking it below for you to enjoy. It was even the third most-sold device of any kind in the whole Video Games category. Watching this video I was like: BUT WHY? This is impressive.
The video of the judge donning the headset has gone viral and VR enthusiasts are rejoicing because they say this is another sign of VR going mainstream. There is a Unity SDK, so it is also possible to create a VR game (e.g. From this quick look, it seems a mix between Android and the interface of the Apple Vision Pro.
Google Photos has been redesigned with a layout that’s unique to Android XR, and the app can automatically convert photos and videos to 3D (with pretty impressive results). Unity is also supported through a new Android XR Extension, as well as WebXR and OpenXR.
Earlier this year the Unity Labs team shared an incredible proof-of-concept mixed reality demo that shows the power of blending the real and virtual worlds together. It’s tough to explain so let’s jump right to a video example: Take a look at the video above. We look forward to mixing reality ourselves next year.
In this post, I’m going to tell you how to implement hands tracking in Unity for the Vive Focus 3, how to enable it on the device, and what are its performances, also compared to the ones of the Oculus Quest 2. All you need to know on Hand Tracking on Vive Focus 3 – Video. Return to Unity, go to Window -> Package Manager.
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. In the case of Unity Personal, the thresholds are 200,000 downloads and 200,000 in revenues, and the fee is $0.20 per install. And this $0.2
There are other cool features in the operating system, like that it can convert photos and videos to 3D automatically. Developers can already access a preview of the development environment for native, Unity, WebXR. Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice.
Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. Cubes are easy to do. It got thousands of downloads.
Everyone can create his online meeting spaces; It lets you customize your avatars; It lets you import in your virtual world whatever you want : Youtube videos, web pages, 3D models from Sketchfab, etc… If it is online, you can import it in Hubs. Promotional video of the features of Hubs in AWS (Video by Mozilla).
On social media, we had some popular videos from the creators of Cubism, Gravity Lab, and also a cool AR demo that “teaches” you how to play the piano, and that was very nice, but… I expected something more. These are the only settings about the passthrough you can change inside Unity. Literally no way.
The company claims in a video on its social media channels that you can develop also applications for Ray-Ban Meta, but this sounds a bit strange to me and in fact, this device is not listed in the list of officially supported models on its website. Hand tracking fits very well with the magic-based combat system of the game.
unity @Oculus #OculusQuest #MadeWithUnity #XR #SpatialComputing cc: @mitrealityhack pic.twitter.com/wypOFEJcNx — Greg Madison (@GregMadison) January 17, 2020. In a short video posted yesterday to Twitter, Madison shows off a custom-built VR environment layered perfectly over his real-world apartment.
If you watch the video , you can see me say stupid things about XR… well, more or less as I do every day in my life… Have fun! In a video published on Facebook, he showed himself wearing the headset and let us also see what he was seeing inside , with some footage directly from his point of view. Top news of the week.
First of all, one of the leakers affirms having found the info from a Chinese video on BilliBilli, but then some Chinese people saw the same video and said that it said nothing that was contained in the leak. There is also a new render about the upcoming elite strap and a lot of videos about its high-quality passthrough in action.
Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. It talked about SIFT features and how the inventor used this kind of features to add 3D model of rabbits and teapots on top of a desk and over the hand in a camera video stream. So many memories, guys.
We are especially excited by the introduction of depth awareness in the XR-3 through combined LiDAR and RGB video, enabling the most realistic mixed reality experiences ever seen. Varjo has pushed the boundaries of high-resolution mixed reality for professionals across various industries,” said AC Mahendran , Director, XR, Unity. “By
These can easily be covered by watching some Youtube videos on it and a little bit of experimenting. With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. In terms of software, the North Star uses Unity to render its AR graphics while the Triton uses Three.js. . Yes, Three.js
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. This is something absolutely impossible to have with Unity or Unreal. This will let Google enrich its content library pretty fast.
Vive Hand Tracking SDK video review. I’ve made a nice Youtube video with me saying random stuff and exploring the Vive Hand Tracking SDK at first in Unity and then in action using my hands in VR. Vive Hand Tracking Unity SDK. With all those buttons and fields, you can simulate two hands inside Unity (Image by HTC).
In order to develop his next-gen homage, Nathan employed the Unity game engine to transform the 2D arcade game into a 3D VR world. ” Though the game is built for the Oculus Quest platform, Donkey Kong VR uses a Unity plugin that also supports PlayStation VR and Windows Mixed Reality. Image Credit: Paul Nathan.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content