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How to implement Oculus Mixed Reality Capture in Unity

The Ghost Howls

Oculus MRC in Unity – Video Tutorial. I have made for you a video tutorial where I explain everything I learned about Oculus Mixed Reality Capture in Unity, including the complicated problems with XR Interaction Toolkit, URP, and object transparency. Are you ready to implement Oculus MRC like a boss? Project Setup. Project Setup.

Unity 502
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Normal VR Technology Turns Any Unity VR/AR App Into A Multiplayer Experience

VRScout

More recently, VR companies have caught on to the idea of professional virtual environments, leveraging existing platforms or creating entirely new ones to accomplish this. Where Normal VR stands out, however, is that their remote team doesn’t use virtual conference rooms or presentation spaces to meet.

Unity 363
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Google Announces Android XR Operating System Alongside Samsung MR Headset

Road to VR

Unity is also supported through a new Android XR Extension, as well as WebXR and OpenXR. For devs building with Android Studio, a new Jetpack XR SDK extends that workflow to help developers create spatial versions of their existing flat apps. This includes a new Android XR Emulator for testing Android XR apps without a headset.

Samsung 347
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How to make mixed reality demos that merge real and virtual worlds

The Ghost Howls

Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.

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The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Let’s start there—let’s download Unity and set it up for hand-tracking.

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Meta Ditches Its Own Tools in Favor of LIV Partnership for Mixed Reality Capture on Quest

Road to VR

There are a few great ways to market VR games, but there’s arguably none better than by showing real people immersed in virtual environments thanks to mixed reality capture. for Unity-based apps which support Meta’s Presence Platform capabilities, such as hand tracking, passthrough, spatial anchors, etc. .”

Tools 351
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Researchers Say Head-mounted Haptics Can Combat Smooth Locomotion Discomfort in VR

Road to VR

Moving players artificially through large virtual environments isn’t a trivial task. The haptics were synchronized to virtual footsteps to offer a stand-in stimulus for the sensations associated with real walking. Users were walked through three different virtual environments | Image courtesy Yi-Hao Peng.

Haptic 363