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7 Insightful XR Gaming Case Studies to Read in 2022

XR Today - Mixed Reality tag

Today, to provide an insight into the opportunities for XR in the gaming landscape, we’re going to be looking at some of the most impressive case studies from the last few years. Sense Arena and HTC VIVE. HTC VIVE provided Sense Arena with a unique selection of crucial tools for the gamified learning experience.

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My Professional Highlights of 2019

VirtualiTeach

With the help of the local HTC Vive team, who provided the hardware, I hosted a range of speakers, live TilT Brush demos from students and delivered a range of different presentations myself (at one point having to run to the main stage, speak, then run back to deliver a presentation on the VR stage minutes later!) TeachingLand on Amazon.

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Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

Read on for a recap of the major developments that took place in 2018: Enterprises that made the news for using wearables: In 2018, major retailers got more serious about XR in hopes of competing with Amazon and improving the shopping experience. Interesting research: A number of reports and studies circulated in 2018.

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Your VR and AR Event Guide to Comic-Con 2017

VRScout

A fully immersive experience in the cosmos using the HTC Vive VR platform, SUBPAC, and headphones. The Tick: Amazon is bringing a virtual reality escape room to Comic-Con for their upcoming original series. Power Rangers VR – Case Study. San Diego Bayfront Lawn – Daily 10AM – 6PM].

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR for Business Podcast

And so we have something meaningful come from HTC Vive with the Focus, or Focus Plus. So maybe they try VR training, for example, and they’re seeing some really good traction, but they won’t release it as a case study, because they’re seeing that as a technological advantage to their business.

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR for Business Podcast

And so we have something meaningful come from HTC Vive with the Focus, or Focus Plus. So maybe they try VR training, for example, and they’re seeing some really good traction, but they won’t release it as a case study, because they’re seeing that as a technological advantage to their business.

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast's Kent Bye - Part 2

XR for Business Podcast

And so we have something meaningful come from HTC Vive with the Focus, or Focus Plus. So maybe they try VR training, for example, and they're seeing some really good traction, but they won't release it as a case study, because they're seeing that as a technological advantage to their business. You have Apple, with ARKit.